Always pull back between reloads and stop every now-and-then when moving back up to try and trick your targets into firing. Also going hull-down will greatly improve your survivability, as the M56's gun shield is a very small target. Find distracted enemy tanks to attack, and if you can't get to their sides, put that 219mm of pen to use. Towards the end of the battle you will want to move in closer but do not brawl. You'll be an easy target, and even if nobody hits you a second time, the fire may easily burn you out, and in the event you do survive, your combat capability will be greatly diminished. In this case, you're a sitting duck, unable to move and return fire due to both the engine and track getting destroyed, and unable to reload due to the ammo rack. For example, one HE shell could take out half your health, destroy the engine and set fire to it, damage the ammo rack, kill the commander and break your left track. Getting hit by HE shells is one of this tank's biggest drawbacks not only will you take more damage, the chance of critical hits, especially multiple critical hits, is very very high. The compact module and crew arrangement will make multiple critical hits very likely, especially when hit by HE shells. Also, as your armor is virtually non-existent, pretty much everybody is going to fire pure HE at you, which means your health will be drained very fast, along with the high chance of fire. Along with the low weight, any contact with any tank, even a light touch by an AMX ELC bis can be fatal. The very thin armor makes you extremely vulnerable to ramming. Fortunately, this tank has a surprisingly fast hull traverse, which might give it a bit of an advantage against an enemy light tank. However, gun traverse is extremely slow, and turning the hull may be needed to change targets on opposite sides of the battlefield. Artillery loves you, so don't stay still for too long, and move immediately when spotted, because with that armor, any direct hit is a definite one shot kill, and even near misses can remove most of your health.Įxtremely good penetration allows you to easily engage enemy heavy tanks, and the wide gun traverse arc allows you to cover large areas. Do not get spotted, because once you are, you'll be dead in seconds. Try to stay at extremely long range as a sniper at the start of the battle. Bad as a crew trainer, as its crew slots and preferred skills/perks do not match higher-tier TDs' playstyle Mediocre top speed for a small TD with a medium sized gun and no armor Worst armor values in the game, HE shells and ramming are the bane of this vehicle and every hit will cause damage High penetration, both with AP and HEAT rounds Great acceleration and can turn at near max speed. Good accuracy, aim time and high penetration for tier 7 makes its shots very reliable Overall it can be a very fun vehicle once one gets the hang of it. The gun is very good, if a little finicky at times, and can still pen quite a few tier 9s frontally when you aim for weak spots. The M56 can be very fun to play if played right as a sniper at the start of a battle and a close support tank towards the end. So take extreme caution to not get spotted, as you will be focused on immediately. It is the true glass cannon with only 1mm of armor. However, it was later added to in-game shop in 9.22 patch. But instead is a special/bundle premium that has been for sale about once a month on the NA sever. The M56 Scorpion was planned to be the first American TD in the premium shop and tech tree. The Scorpion was occasionally used to provide artillery support in Vietnam. The vehicle was mass produced from 1953 through 1959, but it was not popular and was soon replaced by the Sheridan light tank. The M56 SPG was intended to support airborne units as a light tank destroyer that could be transported by cargo planes or inserted by parachute or glider. The M56 Scorpion is an American tier 7 premium tank destroyer.
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